Board Games – Deep Space D-6

Date:  April 24, 2020

CB (Circuit Breaker) measurement means you should always stay at home.  Work from home.  Eat at home.  Play at home.

Yes, all of us have smart phones.  But sometimes you will feel bored after playing so much games on your smart phones.

That is why I don’t play games on my iPhone.  Instead, I played the Solitaire using a real card deck.

4DEB39B8-19A2-4FF7-BB59-6BB2B8311EB0_1_105_c.jpeg

And I will try to encourage my sons to play card games or board games.

A6A953F5-7076-4679-AFE3-87ECADBC9D86_1_105_c.jpeg

Today, I wanted to introduce you to Deep Space D-6 game.  It is a SOLO game.  Means, I player games.  Just like Solitare.  And it takes about 30min to complete the game.

After learning and played my first game, I start to love this game.  Especially during the CB measurements period.  It is a great one player game.  I can sit in front of my iPad and play this game myself when I get bored.  (no emails).  hahahahahahaha

3F98E833-0879-4647-AA51-0CE16B5D724D_1_105_c.jpeg

This is their kickstarter campaign.  It came out during 2016.  And yes, I have owned this for quite some time, only now I open it and play.  Hahahahaha

https://www.kickstarter.com/projects/tony-go/deep-space-d-6-a-solitaire-worker-placement-dice-g

A video teaching how to play this game.  I will do a turn by turn walkthru later.

This is the back of the box.

595EDA0D-91C4-4466-ABB6-1AB49242BA01_1_105_c.jpeg

Of course, if you need to set the difficulty of the games, you can follow the following advises at the back cover of the box.

B40AFA5B-E122-431F-8B9D-C85CFFF59415_1_105_c.jpeg

Let’s take a look at the Manual.

Btw, I wrote all these blogs so that next time I can easily refer to the game play or manual.  Like I wrote about “King of Tokyo” and I completely forgotten how to play it.  so, I go to MiniLiew and seach for King of Tokyo, and I got my old blog entry introducing the game play.  It was written by me, so I can easily remember what I wrote and how I play the game.

This is Deep Space D-6 Manual.

Things to take note, The Ouroboros is the big bad enemy ship.  So, it has 6 parts.  you can shuffle this 6 cards and put it at the very end of the deck.

7D700034-D417-4462-9FC9-BECDA5D85DCB_1_105_c.jpeg

The setup is pretty easy.

So for beginner, better choose the Halcyon class.  Because it is well balanced ship.  Once you are familiar with the Halcyon then you can play other ship with other challenges.

The Infimary card got two sides, I think always play the side that has the words on it.  This side will allow you to “Injured” one of your crew so that the other crew can change to any type of crew you want.  This is to make it easier.

3F0FC238-224B-476E-B9EB-726467495C0D_1_105_c.jpeg

The game play is very simple.  It is just roll dices to try to assign crew to their station to attack, repair shield, repair hull, rescue crew from infirmary, captain to re-assign crews, etc.

If you are a Sci-Fi fans, you love this.  You will hmmm Star Trek theme songs while playing.  Hahahaha

Ther are two kind of threats.  External is like enemy ship is attacking you.

The Internal one is like your comms is failing, you cant assign anything until you sent a specialized crew to go fix the situation.  Very fun.

9205F35E-DFE1-41E4-9410-955425FDA74D_1_105_c.jpeg

As said, the halcyon is the easiest level to win.

AD6464B5-3609-4D75-A00C-98323961A04F_1_105_c.jpeg

Here is th game play.

6 steps.

Take notes, crews inside infirmary, scanners or distracted threats are not gathered.  So, for some time, you will work with 4 dices instead of 6 because 2 of them are tied up.

And from time to time, there are special threats coming at the wrong timing.  It is fun with a bit of imagination.

So, to win, you must have hull point, all thrat eliminated and all external threats are destroyed.  Sound easy ya.

906E58C7-6389-4659-A0EC-AAE4B05E274F_1_105_c.jpeg

Oh, I hat the Solar winds and meteoroid.  Make sure you have full shields and hull to face them.

28A49AF8-BF4F-4B91-8062-1A91186D1DB4_1_105_c.jpeg

This is the quick reference.

811A2084-C332-455C-825C-F1187E57E14A_1_105_c.jpeg

Round 1

Let’s play a game.  It is lengthy images of each turn.

I am using the Halcyon.

The Imfimary card is on my left side.

The deck of threat cards is on top with the black number dice.

Always place the dice there so that you know what you have thrown and remind you of step 5 each turn.

Draw 2 threat cards.  Place them on the right hand side matching their power (starting health).  That means, you need to attack them 4 times to kill the Assault Cruiser or attack 2 times to kill the Corsair.

The dice number on each threat cards will get resolved during step 5, when you throw the black dice.  If you threw a 1-2-3 then you are safe.  If you throw 4 or 5, you will get damaged by 2 hull from Assault Cruiser AND 2 hull point from Corsair.

And once you got hit, you will move down your Shield first before the Hull indicater on the top left of the ship card.  Some threats will deal damage directly to the hull ignoring the shield.

If you throw a 6, then, only Corsair will do damage to you by 2 hull point.

So, each turn, step 1 is to roll the crew dices.  (you roll the number of crew that is not stucked in scanner or infirmary).  So, of course, the first throw is to throw all six dices.

So, you have 2 red attacking crew, 3 green shield engineers and 1 blue commander.

14628854-6A0E-4BF8-9470-E91E4BDDC48A_1_105_c.jpeg

Immediately, I placed the 2 red attacking crews into the attack station.

The first red crew is one attacking point. The subsequent red crew will award +2 attacking points.  Since I have 2 red crew, then I have 1+2 attacking points.  So, I destroyed the Crosair (2 points) and deal 1 damage to the Assault Cruiser.  So I move the Assault Cruiser to the 3 Health position (move one row below).

71F8D8D0-975D-4A77-9EA1-E29C1E90BB31_1_105_c.jpeg

If you have a blue commander dice, that means, you can assign ANYONE to any task.  So, in my case, I will re-assign one of the green shield engineer to some other job.

08830A34-516F-4103-8FF3-3D5F2E4838D8_1_105_c

So, in my case, I re-assign the green to red (attacking).

This gives me additional +2 attacking point.

A1A30DA8-89A2-4308-BE9D-D1DAE96C8394_1_105_c

So, I move the Assault Cruiser to “1 health” position.  As I dealed +2 damage to it.

71D7E4BB-FB22-4191-ABB9-A015FDE45E48_1_105_c.jpeg

You see that Infirmary card there with lots of words?  This side of the Infirmary card basically tells you that you can “injured” any remaining crew member and make one another crew to take up different job.

So, I left with 2 green shield engineers.  So, I decided to use this power.

F0CF8CA0-6EEA-4CC8-9F41-32EC486709B1_1_105_c.jpeg

I changed it to another red attacking +2 points.

40C2CF58-803A-44D9-A40E-F7CF6727B384_1_105_c.jpeg

And there you go, I destroyed the Assault Cruiser from the “1 health” position.

So, just to summarise, I got 4 red crew dice, so, I have 1+2+2+2 = 7 total attacking points.

Both Corsair and Assault Cruiser had only a total 6 healths and hence both enemy threat got eliminated during the first round.

DA28109F-937C-4D2C-830B-7089DA44A340_1_105_c.jpeg

Now, we come to step 4 during round 1.

Draw a new threat card.

and it is a Space Pirates.  Which will cause 2 hull damages when you roll the threat dice 3 or 6.

Take note, the current situation is I have 5 crews assigned to commander and attacking stations.  And 1 crew “trapped” inside the Infirmary.  That means, your round 2 will start with rolling 5 dices only.

You cannot roll the crew dice in the infirmary in round 2 ya.

5CAE1B33-DE8E-4E74-B151-2320328655D8_1_105_c.jpeg

Now, back to round 1, step 5, roll the threat dice.

Unfortunately, you roll 6, and the Space Pirates attacked you with 2 hull damages.

93B6B529-5FAC-415D-B59C-0A2D7F4B8980_1_105_c.jpeg

So, you must deduct 2 from the Shield (if you still have shield left).  From 4 to 2.  Beacuse Space Pirates deal 2 hull damage.

648947D7-279F-44BB-99B9-472AE2B51AD0_1_105_c.jpeg

Round 2

OK, you have one crew dice in Infirmary.  That dice is stucked there, unless a health doctor go and cure him.

So, you only can roll 5x crew dice to start round 2.

EF5F07F9-7578-467C-ABE2-77535CD4F0D1_1_105_c.jpeg

Out of the 5 crew dice throw, I have a green shield engineer.

So, I assigned it to the shield station.  This will recover ALL my shield points to maximum 4.

28C4DB65-A951-4748-AB02-4A1C0B46E91B_1_105_c.jpeg

Next, I assigned the commander to change another commander roles.

0DDC375F-45C6-4E95-8660-85D8C10ED19D_1_105_c.jpeg

I re-assigned it to a health officer.

9F0C5710-1FA6-4D12-B581-CEF43BDB2B5B_1_105_c.jpeg

So that I can place it to the health station.

E095AE9C-108B-4BCC-A12E-E493764C4CAC_1_105_c.jpeg

And, by doing so, I move the injured crew from the Infirmary to the Returned station.  That injured crew is now available for the round.

DDEC5374-3210-4E51-83DB-0212C5B02453_1_105_c.jpeg

Next, place the red crew dice at the attacking station.  That damage the Space Pirates by 1.  Move the Space Pirates to the “1 health position”.

And lastly, your unassigned orange crew, repair hull engineer is remain as unassigned because there is no more threat to handle.

Your hull is at maximum.  So, the repair hull engineer actually had nothing to do.

C163E581-51B9-4C64-B91B-53F0901A2AA3_1_105_c.jpeg

Step 4 of round 2.  You deal a new threat card.  It is a Internal threat card.  Oh now, you have a Panel Explosion.  Next round you cannot assign Repair hull engineer.  Unless you assigned a Medical crew to this Internal threat to remove the threat.

3A73CA72-D505-4CFC-B8C4-9D46D629CFA2_1_105_c.jpeg

Step 5 of round 2.  You roll the threat dice.  Unfortunately, you roll a 6.

First you look at all the Internal threats from top to bottom, does a 6 cause any issue?

Then, you look at the right hand side external thread.  From top to bottom, and from left to right.

Yup a 6 will activate the Space Pirates to cause a 2 hull damage.

OK, here I got some confusion, I am not sure, if I drew a Internal threat card, do I still need to draw a External threat?  But this round, lets’ play without that rule.

701125B2-5D6B-42B6-9147-405C3F94E94A_1_105_c.jpeg

Shields down to 2 again.

592ACE71-D7B4-4C6D-9D41-853DE75DCA70_1_105_c.jpeg

Round 3

OK.  This is bad.  I threw 4 scanners.

So, the first thing of each round after the dice throw is to move the scanner to the scanner stations.  When a scanner dice is threw, you must move it to the scanner station. unless the medical stuff return the scanner dice, it shall remain there and cannot be use in the next throw.

But if you have all three scanner slots filled up, you will need to take a new threat card.

7104DA7F-04F5-40C1-8664-ED8D0462B7C8_1_105_c.jpeg

After you took the Threat card, you move all three scanner dices into the Returned space.

Oh, I drew an Interceptor.  This Intercepter will fire at anything except a 6 with 1 hull damage.

693984FB-C866-4988-94AD-158A2788F378_1_105_c

The fourth scanner dice is place at scanner position. and it is stucked there.

D636EBF9-819E-4CE4-8329-66E977CE1D84_1_105_c.jpeg

Lastly, I use the commander to change the orange dice to purple medicle dice.

7728BE21-F4CA-4008-89BE-25C458EAD3F4_1_105_c.jpeg

So, I returned a scanner to the Returned area from the scanner slot.

7128E1BA-4409-48D1-A455-73C992C0E5A0_1_105_c.jpeg

There you go, so, the reason why I changed a medical stuff is to remove the scanner dice.  So that next round I can throw all 6 dices.

44868B34-0EE0-4C0D-A6C9-434343F40E52_1_105_c.jpeg

Step 4 of round 3.  I drew a Warbird.

Warbird is bad.

It will cause 3 hull damage by ignoring any shields.  Means, it will reduce your hull points directly.

9FE7ACED-133B-4181-AAC2-28DDA1025D0B_1_105_c.jpeg

And I threw a 4.

So, Both Warbird and Interceptor is going to cause damage.

Interceptor will cause 1 point from the shield and Warbird will reducec the hull by 2.

4F8F9C61-22F5-4CFF-BEBD-269819455248_1_105_c.jpeg

You adjust the shields and hull points accordingly.

0A6A6588-A91C-4CD6-AE50-DF062B6CFD86_1_105_c.jpeg

Round 4

I threw 6 crew dices.

With 3 enemy ships still in place.

CB44439A-9FF2-4C16-81A2-942D125E8BEA_1_105_c.jpeg

I got 2 grey scanner dice. So, immediately, first thing to do is to place it in the scanner slots.

37F454A2-63F4-4A01-8031-B82B1619A765_1_105_c.jpeg

I restored my shields.

19F902EA-D48E-43D7-BDC8-EBCD5D25FB0F_1_105_c.jpeg

I placed a commander and re-assign the orange crew dice.

C36CBD3C-365A-4040-BD27-B53F65CC3853_1_105_c.jpeg

Let’s re-assign it to attack.

794B4CFA-4142-423A-A88C-C8271F689A57_1_105_c.jpeg

And this attack crew dice will get rid of the Warbird.

95EA858C-738E-4F72-A6D2-F53C2E3BF363_1_105_c.jpeg

And lastly, I placed the orange dice at the repair Hull station.  This will restore my hull by 1.

8DCCBF06-3B3A-4E9E-ABAA-AA22D3193BF6_1_105_c.jpeg

Oh WAIT WAIT…

I can’t do that!!!!!

Because there is a Panel Explosion there.

I cannot assign Orange repair hull engineer.

860123E6-FE5E-48C5-B5C0-2AEDE2D23C28_1_105_c.jpeg

So, what should I do?  Can’t do anything.

So, my hull damage back to 5 instead of 6.

And drew a new threat card.  Which is a Fighter with 1 health.

I threw an “1”.  And the Intercepter managed to reduce my sheild by 1.

BE7FCF42-73A6-4BBF-8936-79469B767E26_1_105_c.jpeg

Round 5

With 2x grey scanners dices in the scanner slots.  I only got 4 crew dices to throw.

Use the Attack to get rid of the Space Pirate which will caused higher damage.

8CF28310-F899-4700-8DF6-6F71AEE9D16E_1_105_c.jpeg

Then, I purposely injured one of my orange dice to change the other orange dice to purple.  The injured one placed in Infirmary.

9F00AB52-3B02-4D6B-BC1F-B8966CDD087B_1_105_c.jpeg

Then, I assign the purple medical crew to handle the Panel Explosion to get rid of that card.  Only now I found that I played wrongly.  I cann’t even injured the orange dice.  So, there is a mistake here.  But it is ok la, since I am the only one playing.

26C8E4F3-C1A1-4A73-A585-9FE9F6EC3184_1_105_c

So, lastly, I fixed my shield with the green dice.

A4CC176A-DA43-4C2E-8972-6AB862397104_1_105_c.jpeg

Yoo-hoo… no threats this round.  But still need to throw the threat dice to manage the current threats.

FB783093-F347-44A3-802E-3026FCB7DCF9_1_105_c.jpeg

A “2”.  So, the Interceptor inflicit 1 more damage to me.

01315E7A-A96D-485B-AA10-30DD6179F6F3_1_105_c.jpeg

Shield reduced by 1.

3B738CD4-C63A-4A49-8A1E-8217D87DCD1A_1_105_c.jpeg

Round 6

I can only throw 4 dices.

place the purple dice to return a scanner dice to Returned area.

4065AF98-18CE-4108-8971-FD55F584DC45_1_105_c.jpeg

A commander to change the Orange dice to purple.

7D759571-6F2C-46AC-80A5-6242274C4F11_1_105_c.jpeg

So, my second purple will move the second grey scanner dice back to the returned area.

9ABA7BCE-EA4C-4074-8107-56179B9C48CB_1_105_c.jpeg

And finally I commenced my attack to get rid of the Fighter.

F7309EFE-C37D-455B-9331-59E71860E1C9_1_105_c.jpeg

Draw a new threat card.  It is a Destroyer.  Will cause 3 damage to hull.  Wow, powerful.

D9C1A276-BD92-4B19-B625-36DC2B257C42_1_105_c.jpegI threw a “4” on the threat dice.

1 damage from the Interceptor.

DF6874CB-920C-477C-A193-AF72351498CE_1_105_c.jpeg

Round 7

I threw all 6 dices.

Use the green one to restore the shield.

079C94BD-250E-4359-972D-7BD3396D4297_1_105_c.jpeg

one commander to switch the task of the green dice.

5467F589-4D58-4EF2-B28B-9DDF1F4D2BBF_1_105_c.jpeg

Change green to red attack.

DB3E4201-35B7-47B7-9004-D2887F65E6AA_1_105_c.jpeg

So, I got 2x red dices.  So, that will be 1+2 causing 3 damage to the enemy fleet.

42B8184D-ECD0-4AD2-A7A7-74535B738623_1_105_c.jpeg

Oh wait.  I will use the last commander to change the orange to attack too.

Now I have 1+2+2 = total of 5 attacking points.

FD713654-6202-49C0-A052-9307A969A020_1_105_c.jpeg

And that destroyed both ships.

57BBB479-C1FE-4D93-AAD3-1380F5ABE8D3_1_105_c.jpeg

Need to draw a threat card.  Oh, it is the Internal threat – Distracted.  You need two medical dice to fix it.

D137204B-FB5D-4F77-8A53-B9134D5D7EB2_1_105_c.jpeg

one bad thing about this card is, you need to choose one dice and place it here.

BF413415-D77B-43D8-A2B8-8E748834A3B0_1_105_c.jpeg

I still need to throw the threat dice.

it is a “3”.  So, I can return this unit and discard this card.  Heng ah!

A07253AD-44C0-4F27-A0BC-F7AD8B4896F6_1_105_c.jpeg

Round 8

I can throw 6 dices.  yeah!

3790FFAF-1590-4B2D-9376-32231207050B_1_105_c.jpeg

Let’s fix my hull.  increase by 1.

983FA46A-D393-4E6F-AB7D-2A9385CC8B50_1_105_c.jpeg

I should have placed the scanner dice first.

C7651020-BB01-4A2A-AC90-BF4D5AF89876_1_105_c.jpeg

Once commander to change the attack red dice into medical.  And I can return the scanner dice to the Returned area.

8629562E-4522-4C93-847B-4D4054F7544B_1_105_c.jpeg

The commander will switch another commander task into repair hull.

So, in total, I should repaired 1+2 = total of 3 hulls.  So, my hull is back to 8.

93D787DA-D20D-411B-82C9-D0ED96D0C5A3_1_105_c.jpeg

So, I drew the threat cards.  OK, this is where the confusion begins.

I thought once you drew a Internal threat, you need to draw another until it is not internal threat.  So, I got things mixed up, but anyway, I drew all threes internal threats.

A time warp, an invaders, and robot uprising.

DA5D941B-BDB2-4984-847D-5069ECBD151D_1_105_c.jpeg

Since I make a mistake, let’s continue from the mistake to get an furthur idea how to play this game.

2BFE3432-A50F-4C0B-BFD2-2F53E109346D_1_105_c.jpeg

I threw a “1” hit the Robot uprising issue. So I have to lock down 1 crew at the Infirmary.

DC981B28-3F9D-48A9-AABA-94A5DA0F9AD4_1_105_c.jpeg

Round 9

I got 5 dices to throw.

92854B2F-A1A1-47FC-9C3C-15BA7176E62C_1_105_c.jpeg

Put 2 grey dices in the scanner.

Use a commander to switch a red dice into purple and place the purple dice to get one grey dice from scanner.

The last dice has nothing.

BF4C2B61-19D6-4EE1-8CBF-6CD978FDCAC3_1_105_c.jpeg

I drew an Attack Matrix.

That is bad.  Because now I need to throw the threat dice 2 times.

60F28F06-E90C-4E26-9C2A-1F9111300BFA_1_105_c.jpeg

A “3” will sent a dice into the infirmary.

67D46E3D-CD94-43EA-A090-3F392E365715_1_105_c.jpeg

Because of Attack Matrix, you need to throw another time.

I got “4”.  and That activates the Invadors threat.

58294BCD-7731-49E4-98B7-AD621A5D2C03_1_105_c.jpeg

This is bad.  The Invadors will sent another dice to the infirmary.  So, I left with 2x crew dices.

CA335A6B-5376-4098-AC40-9C115DC0448F_1_105_c.jpeg

Round 10

Even with 2 dices, you can get lucky.  So, I threw a medical purple dice.

0FFDF816-1A7C-4725-8641-890B2FDF03FF_1_105_c.jpeg

This purple dice will save all 3 of my crews in the infirmary.  Move them to the returned area.

3E1259ED-F914-4081-9501-7A94A9D26EF3_1_105_c.jpeg

The orange dice has no use.

Draw a new threat card.

A Fighter.

AE10DF99-C0BB-4D5E-AC44-4EA204590993_1_105_c.jpeg

It’s a “1”.

oh dear, one dice goes into the infirmary.

CB5990A3-48C7-40DD-B38E-43990C98584D_1_105_c.jpeg

second throw due to Attack Matrix.  a “2”.

Bad luck.  It activates everything.

The Time Warp will restore 1x health to both enemy ship.  So, they moved up by 1 on the health.

7C09575D-DC0C-446E-B5D5-CE2FF98E36B4_1_105_c.jpeg

The invaders put another dice in the Infirmary.

92AB9EF4-965A-4CC0-817E-941DDD9F6323_1_105_c.jpeg

The Robot Uprising put a third guy in the infirmary.

0F8A42E2-30E1-4E26-92DD-485CB4594C96_1_105_c.jpeg

The Fighter reduce my shield by 1 damage.

919CECA4-4B36-4976-AB58-50833FC33F0F_1_105_c.jpeg

Round 11

Luckily a commander.

So, use the commander to change the red attack dice to purple medical dice.

Use that to rescue all three of the dice in the Infirmary.

80CF4F7A-5F1E-42E6-A157-6608DFB24B58_1_105_c.jpeg

I draw a “Nebula”.  Aiya, I forgot to place the shield cube in the Nebula.  You suppose to keep the shield cube there.

A “3” put 1 dice in the infirmary.

6F39E058-8385-4D33-96CD-59448E28F7C2_1_105_c.jpeg

At the same time, the “3” will cause 1 damage to the Nebula.

Take note:  error, forgot to place the shield cube ontop of the Nebula card there.

A8E9E5CD-105B-4C49-8AA4-C2ACAEAF35AC_1_105_c.jpeg

Next throw is “5”.  I am safe.

But the Nebula is not.  Nebula died.  and it return my shield back to the shield counter.

70106183-0449-4BB3-A431-ADA81E0A617C_1_105_c.jpeg

Shield is zero.

AAFAA1B0-7ED3-4602-BD72-9C634AA39083_1_105_c.jpeg

When the sheield cube is back it is at zero level.

I make a mistake thinking it is minus 5.  hahahahaha

09DFB2E7-25ED-496E-BF41-26C0AAF52B92_1_105_c.jpeg

Round 12

Work with 5 dices.

Use the purple dice.  Move the scanner to the Returned area.

99FABE10-A5E3-4E77-85C3-EC5DDEFE7E68_1_105_c.jpeg

Use the green dice to restored shields.

A37D6F23-43B3-4901-822C-C202CCB13595_1_105_c.jpeg

Use the commander to create a purple dice.  Move the crew from the Infirmary.

EDCC3336-B30C-4EDB-A40F-1349EA34418D_1_105_c.jpeg

Drew a threat.  It is a Strike Bomber.

Threw a “1”.  Put one dice in the infirmary.

ACB5264B-40E8-4409-B4A0-305B835480F9_1_105_c.jpeg

Ah… threw another “1”.  because of the Attack Matrix.

Another dice goes into infirmary.

93FBE060-4E6F-4006-9B4D-90839A94D519_1_105_c.jpeg

Round 13

I had enough.  I decided to attack first.

Use 2x attack dices to killl the Attack Matrix.

276CC51E-DF91-4BA7-9CC3-42D21C34666C_1_105_c.jpeg

Next move is brilliant.

I injured an orange dice to make a purple dice.  And that purple dice saves all three dices from the Infirmary.  That is a cool move.

7BD42F59-D763-4986-92A7-B1382A2CBC6E_1_105_c.jpeg

Yeah, I can throw six dices next round.

0976940A-8E24-4111-8475-1AC03FFCD5A1_1_105_c.jpeg

It is a “5” no threat.

655D0320-3AD7-4150-AEC2-C10815EEE767_1_105_c.jpeg

Round 14

Another great throw.

2290C8F3-EAE1-46B3-9412-F94F5CD714BC_1_105_c.jpeg

First, use the two green one to get rid of Time Warp.

64A625B1-A06B-4BA8-B59F-E3D92DB544D8_1_105_c.jpeg

Use one commander to change the green to red.  We try to get rid of the invader.

3BBCB0D1-C101-4B6D-A8E3-EA3BA88CCA74_1_105_c.jpeg

And we got two red one to do so.  Inaders are fenced off.

E1F19B14-A4B2-439A-809F-798BB8E64BE5_1_105_c.jpeg

This is good.  Two internal threats has been dismantled.

last commander dice is useless.

CB93F0FE-CF24-4B33-9EE4-4DF40EB8B877_1_105_c.jpeg

I draw an Orbital Cannon.  It cannot be destroyed unless it is the only threat.

I threw a “1”.  again, one guy into the Infirmary.

F03C60FF-FD6F-4DE7-9EDE-982C70684CD3_1_105_c.jpeg

Round 15

one grey goes into the scanner.

E205E95B-B767-4D83-B956-C3C717205DD0_1_105_c.jpeg

one orange to kill the Robot uprising.

6366ECEE-7CBD-476F-8FCF-EBA5B9760867_1_105_c.jpeg

Finally, you noticed that I hated this Robot uprising card.  It put my crew in the infirmary for how many rounds already?

4FCDD814-D339-404E-A9FB-1DDF628F166A_1_105_c.jpeg

Now have to deal with the enemies too.

use the purplse to rescue the crew in the infirmary.

E6AE0C33-5FA4-40BB-B063-E87A378D243E_1_105_c.jpeg

I have one attack point, but I cannot attack the orbital cannon.  Beacuse I still got three other threats.  So, only manage to move the Strike bomber down by 1.

9F3C74C0-1E90-478C-9C0C-38E4A2F1CE9C_1_105_c.jpeg

Yeah.. no damage on “5”.

EBE1742C-C5B2-4331-BC1E-B0A221EEE6DA_1_105_c.jpeg

Round 16

Can throw 5 dices.

0CA4C9AC-5B56-439F-9D68-C6595B140849_1_105_c.jpeg

use the commander to change a green one into attack.

4F73F7FF-550D-4785-B876-34B5A09EC269_1_105_c.jpeg

Use another commander to change the other green one into attack.

5C46F485-180D-468B-B0EB-AFBC3432FC0E_1_105_c.jpeg

I got three attack dices.  1+2+2 = total 5 damage points.

343F5524-813C-4C57-9C88-4F804A1C91E3_1_105_c.jpeg

So, first kill the Strike Bomber of 1 health.  left with 4 attack points.

DB620457-5B93-4E2A-85D5-B99C5C78ADF4_1_105_c.jpeg

Next killed the second Strike bomber and left with 2 attacking point.

C938EF11-3F12-4469-8615-EA3BE9A6102A_1_105_c.jpeg

Lastly, I removed the Raiders.  Because it ignore shields.

C72E77C8-4BE1-4826-A986-E6BE04EFF8EF_1_105_c.jpeg

I draw a 4 health Assult Cruiser.

I throw a “6”

Heng ah… no damage.

5E0FEA30-3687-475B-BEEB-DFAA2B1FE0EA_1_105_c.jpeg

Round 17

one more grey goes into the scanner.

6AF19DAE-8FC5-405D-8026-5451360E51E5_1_105_c.jpeg

Injured an orange dice to make a purple and return 1x scanner back to the returned area.

B92B04E4-F270-491B-8722-E2812DF4BE8F_1_105_c.jpeg

Attack!  1+2 = 3 total attack points.

So, kill the Fighter.

9404B221-63BD-4A97-847E-1FC2467CB29E_1_105_c.jpeg

And move the assault cruiser down by 1.

8025A1E4-8497-49D8-AEEB-842CE0E626E0_1_105_c.jpeg

I draw a Flagship.

I throw a “3”

And kena attacked by Orbital cannon.  lost 2 shields.

E319FC9F-B0DE-43FA-8F13-B3DF07B10E07_1_105_c.jpeg

Round 18

I threw 4 dices.

0170E1DE-0928-40F6-A645-7729B7343F8B_1_105_c.jpeg

Use a purple to move the scanner down to returned area.

287EC959-0B16-467D-82E3-D894AAB9352A_1_105_c.jpeg

Use a commander to change the orange to purple.  This is to save the crew from infirmary.

3A72B4A4-5AE8-406E-A6E0-2F78C2EC6494_1_105_c.jpeg

Repair hull with orange one.

876F8B50-C2A1-406A-8DB4-BD23B878F7DA_1_105_c.jpeg

I drew a Scout.

B572DA67-277E-45A5-B0B9-E0758D64C532_1_105_c.jpeg

I threw a “4”.

F3701C07-0D55-441C-89C7-305F196C1F25_1_105_c.jpeg

This is bad.  Flagship added 3 damage points, Assault added 2 points.  And the Scount actually will add 1 more damage as hull is being damaged.  So a total 6 points.  That depletes my shield down to zero by 2.  and reduce my hull to 3 (by 4 damages).

BE491C05-60D7-45A8-9A5E-B6E169986C72_1_105_c.jpeg

Round 19

I injured myself to make a red dice.

C804EFF8-1029-4FB9-A09E-A8A299BCD50D_1_105_c.jpeg

I used the commander to make another red.

7CD7A8EB-70C4-441E-AE17-BA7D3D54D553_1_105_c.jpeg

So, I have three red attack dices.  So that is a total of 5 damage points.

2A81075C-7488-4234-95E8-F3183AE00BFC_1_105_c.jpeg

Lastly I used the purple to bring my guys out of infirmary.

7296E092-5F69-4C77-9C77-C1EE3F84124D_1_105_c.jpeg

I got a total of 5 attacking points.

First I take out the Scount of health = 3.  Left 2 attack points.

67AB2830-3C98-4C89-83D6-020EE878FBBD_1_105_c.jpeg

Then I damaged the assault cruiser to bring it down to 1-health.

55D07EDA-8F89-4A3D-9DA7-E9D570504877_1_105_c.jpeg

I drew two more internal threats.  you suppose to draw one.  Sometime my mind not working right, you get this.  hahaha something stuck inside.

E3769FF9-674D-4ED9-8674-612D0FB4B4B0_1_105_c.jpeg

See I draw another threat so that it is not a internal threat.

A new Shield platform.

And this is bad.  It protects all my enemy.  I need to destory it first.

8E38E87D-1AD6-4B9B-8F6A-096C2429497C_1_105_c.jpeg

And I threw a 2.  WOW… how on earth I avoid every thing and threw a “2”????

D53B2A75-F1CC-4C99-9E0A-4045CC437805_1_105_c.jpeg

Round 20

yeah, I got all my six dices back.

6B0507AE-7DBA-4FEA-9C35-FF6A1DF1258F_1_105_c

First get my shield back up using the green dice.

AA847ADE-F419-4F28-B252-C1E06A3817FB_1_105_c.jpeg

The grey should go to the scanner.

A1C77DCB-EA0F-4FBE-AC2E-A687B2C20EC9_1_105_c.jpeg

I use the purple to get the scanner dice to the Returned area.

087E836C-9E41-4537-9352-5D578492A74E_1_105_c.jpeg

And three attacks.  1+2+2 = total 5 attacks.

585807CD-AE0D-4EFD-91A7-31D4370B23C1_1_105_c.jpeg

With the 5 attacking points, I killed both Assault Cruiser and the Shield Platform, and damaged the Flagship by 1.

8F2FCA86-C4E3-4E8C-A61A-339971B26B24_1_105_c.jpeg

Again, I drew a Rescue card.

And throw a “2”.  Safe.

AC280035-EC5D-4BC6-8C0C-51D281839E7E_1_105_c.jpeg

Round 21

Work with 6 dices again.

6364C76B-C339-4470-943C-1008FC856D08_1_105_c.jpeg

Use a purple one to get rid of Pendemic.

5C58396F-FBA3-4717-A7E4-FAE6A1657A3F_1_105_c.jpeg

Use two orange dices to repair the hull by 3.  Not by 2.  Another mistake.

53505B6D-3613-4E7B-B5EF-82D8326555DD_1_105_c.jpeg

Two attacking dice gives 3 points.  And I killed the Flagship.

BD223196-C99A-4B48-9740-C2C5B93DD805_1_105_c.jpeg

A don’t panic card.

9E075C51-AD27-47A1-A538-C8AC340A9B47_1_105_c.jpeg

A safe “1”.

ED85FF2B-013D-4F90-B7E9-3E9C10C41C39_1_105_c.jpeg

Round 22

6 dices.

C9D06BBD-4784-4F38-A0A2-FCC99D7BD0B8_1_105_c.jpeg

Use two oranges to restore the hull by 3.  To maximum hull strength.

21A13308-3BDC-4273-99E1-96E59D5504EE_1_105_c.jpeg

Use one purple to do Telepath.

33B651D2-2D50-41BB-BA0A-BE093F70087C_1_105_c.jpeg

This rescue telepath card is a useless card.

Why do you want to see the future 5 cards?  I don’t get the idea.  So, I see there are striker bomber, space pirates, fighter, cloaked threats and solar winds coming your way.

0CC2896C-6B5F-4383-849D-EFA5A43094F7_1_105_c.jpeg

The telepath card is gone once you used up the power.

D53A1178-67A4-446B-B723-145CF16D2BCC_1_105_c.jpeg

I have three dices, but I dont want to use it.

There is a purple, but I have no use of it.  I cannot activate Rescue soldier as there is no scanner in place.

519D163F-11EF-4A65-80AA-264C78904B47_1_105_c.jpeg

A strike bomber.

And a “6”

And I boost moral.  And discard that card.

09C42517-5E9A-4574-92F5-7881514892C0_1_105_c.jpeg

Too bad no scanner to rescue.

613723F9-BA38-49DF-84FF-8094D586CAAA_1_105_c.jpeg

Round 23

I threw 6 dices.

78516969-5652-4834-B54D-13FDBDE09EB4_1_105_c.jpeg

Grey goes into the scanner.

F922BA73-58E5-415A-B322-52997DB76B35_1_105_c.jpeg

Just nice.  A purple to activate my Rescue soldier to save the scanner dice.

F0CBE843-155F-429C-941D-E24A37B72861_1_105_c.jpeg

two attacking in place.

DEA88C3E-600C-4C6E-B29F-ADCCA8DA693B_1_105_c.jpeg

So, two attacking dice gives you 1+2 = 3 points.

First I take out the strike bomber.

And notice that there is absolutely no other threats on the table except fot the Orbital Cannon.

EB9B27D0-F520-4C36-A3F2-4CDC47579007_1_105_c.jpeg

The remaining 1 attacking points killed the Orbital cannon.  Yeah!

40CFCB84-286D-4991-AC74-22DE2DF3792D_1_105_c.jpeg

Then I drew the Space Pirate.

Throw a “5”.  Safe.

734A4719-DBCE-4AB1-A918-0BEAA47DBA8C_1_105_c.jpeg

Round 24

Begins with 6 dices.

8C624FDD-8CC1-45BA-9366-CBF74CDCE198_1_105_c.jpeg

Injure the green dice to get a red dice from another green dice.

E4779B27-0BF5-4636-857C-801099AFE473_1_105_c.jpeg

Injure the orange dice to get another red dice.  So, now you have 2 dices in infirmary.

998A8467-DDBC-4A6B-8386-B3117A82CE13_1_105_c.jpeg

Use the purple dice to rescue both dices from the infirmary.

A8B1DE61-95BD-4075-B782-95E6934A3B39_1_105_c.jpeg

Like this, I got all my six dices back.

4DBA5B06-F3CD-4658-88F2-8E3F7F437EBB_1_105_c.jpeg

I drew a Figher.

And then throw a “6”.  no issue here.

3BF7359E-8E94-4094-BC7D-8E96DC734E68_1_105_c.jpeg

Round 25

Start round 25 with 2 grey scanners

B065C41C-BA7C-46DB-BEB4-EC92F1556A67_1_105_c.jpeg

Scanners goes to scanner slots.

45AB2EF7-0AEB-4713-812B-2A1D3BB6AE72_1_105_c.jpeg

Injured orange to get a purple so that I can return one grey scanner.

301F6602-3BC8-4E99-B6B4-8C3EC4E4B792_1_105_c.jpeg

No use for the 2x green one here.

2A9D8D4E-FAA5-405F-A224-56D1CBA75CAE_1_105_c.jpeg

I drew an internal Cloaked threats.  So I continue drawing the cards until I have a external threat.

The solar winds finally came.

I threw a “6” safe.

CB8914F5-660D-4295-8655-3C15C64AF804_1_105_c.jpeg

Round 26

only can throw 4 dices.

21A7D270-4C91-4A81-8846-D6F59AB3C316_1_105_c.jpeg

place the grey into the scanner.

place the green on to get rid of the Cloaked Threats.

AABF9F09-93F1-44EC-BE05-782729F320E9_1_105_c.jpeg

Use one Attack dice.

AEB964EA-5819-4A8C-809C-89D1D921C2A1_1_105_c.jpeg

Killed the Fighter.

CA7B00BC-DFCF-4257-A984-0E5CCAD300A6_1_105_c.jpeg

I drew a Boading ship.

I threw a “3” and cause 2 damage on the shield.

92779CC4-F545-474A-850E-853E4A42C591_1_105_c.jpeg

Round 27

Can only throw 3 dices.

626CCE90-CC46-4A34-A9E9-38B41CF8EF04_1_105_c.jpeg

opps… two more grey one.  actually is not that bad.

46D01A43-B0B5-4710-8C66-1D6482AA218F_1_105_c.jpeg

Complete the 3x scanners to draw a new threat.

And move the three scanners to returned area.

F623DD80-05BF-4B36-84B2-6135F9F7E928_1_105_c.jpeg

It is an internal threat.  comms off line.  cannot use commander.

FF44D2E9-A7DA-4EE6-A9C3-8884E679F7A5_1_105_c.jpeg

Place the grey one at the scanner.

2B227BC5-DBC0-4559-94F7-F21880D05059_1_105_c.jpeg

so lucky, your orange one can fix the comms offline problem.

CC7546A9-AD69-4FF5-86BD-D55A6FC3996A_1_105_c.jpeg

so it is not that bad.

A95CC93D-AAB3-4BF3-9D03-81D36F4A309E_1_105_c.jpeg

A bounty ship.

8C21A55F-BE10-47CA-BC00-DD11E2AD369A_1_105_c.jpeg

and a “4”.

The boarding party kills 2 shield and depleted my shield.

28ABD816-B46F-41F5-BE63-E742C8F89B85_1_105_c.jpeg

Round 28

only 4 dices.

FF989614-2425-41BA-9C3A-9384CF5B03A3_1_105_c.jpeg

grey goes into the scanner.

3B10707F-9205-4B68-8D5C-A377480DB83A_1_105_c.jpeg

Commander change the green one into purple.  reduce the scanner dice by 1.

7AC9C750-90E6-4F93-B487-E776E96E7B80_1_105_c.jpeg

one attack bring the Bounty ship down by 1.

7B3CA314-9D07-4466-89DB-75EAF5F06085_1_105_c.jpeg

The meteoroid.

keep getting exciting ya.

7809E74E-BE9D-4097-B17F-31EBE2647CE2_1_105_c.jpeg

And a “3”.  yet again, reduce 2 hull as shield completely depleted.

D8315C51-67F9-4EAF-AEAF-1B0E5BF4A3CE_1_105_c.jpeg

Round 29

4 dices again.

7D33F66C-A694-4623-AF19-BAC9E058AD10_1_105_c.jpeg

place two attacking there.

E058DE53-47CB-4F59-B91B-12F5EAA4987F_1_105_c.jpeg

That move kills the bounty ship.

5A343D96-ECDD-4F42-90D0-CA425121E3F0_1_105_c.jpeg

The purple to bring the scanner to returned area.

B8B3C3AE-5E54-4BCB-943F-41E16427F926_1_105_c.jpeg

Ah.. don’t panic.  Good.  Throw a “3”. another 2 damages on the hull.

D537DAFE-BEC1-45EC-9581-8D8F147A6239_1_105_c.jpeg

Round 30

Work with 5 dices.

7529262D-82F2-4725-BC15-7EAD84C7B368_1_105_c.jpeg

Grey into the scanner.

B923B7D0-6EFF-43E2-9D47-EC14E830DF26_1_105_c.jpeg

3 red dice gives 5 attacking points.

kill the boarding ship immediately.

CFBBF03C-F307-4816-9754-7F99C9E5C673_1_105_c.jpeg

the remaining attacking points damaged the meteoroid by 1.

65C76FFE-9892-44FA-9E8A-5DA65CD399E1_1_105_c.jpeg

The purple dice move the crew out of infirmary.

691D8139-B1C0-4D54-9E5B-C90C1BB47F8B_1_105_c.jpeg

A hijackers.

And a “5”.

4978C06E-2244-473A-84E3-7A5A24394DDA_1_105_c.jpeg

I have no shields.  and my hull is down to 2.  This is bad.  And the bad guys have not come yet.

D4335070-9292-4086-B29B-533DDDCF63A5_1_105_c.jpeg

Round 31

Can only use 5 dices.

E4C9B2BC-B336-4587-BCD2-F1569E0362E0_1_105_c.jpeg

Return 1 scanner using purple.

CCA583E5-AFDC-40CC-B89D-EB2F67A8DE8F_1_105_c.jpeg

One attack point to reduce Meteroid down to 2 health.

B784FFE7-9D2D-48E0-BCD0-4C81DF02EB5B_1_105_c.jpeg

Get the shield back up.

C9873E02-9F0C-467A-8741-451A6AC33C9D_1_105_c.jpeg

Fixed 2x hull points.

C89A59CB-28D6-497B-8FEE-38FAD3BD173E_1_105_c.jpeg

Draw a Freiendly Fire card.

3052468E-4634-4021-B759-088EE93C1D6F_1_105_c.jpeg

Friendly fire sent my red dice to infirmary.

A36BC7C3-DCA9-40B2-920B-73A5BA435458_1_105_c.jpeg

And I draw a Corsair card.

Throw a “5”.    lost four hull points.  And that depletes all my shields.

34F1B3C3-6413-4856-8EF6-CF72CDF03ED4_1_105_c.jpeg

Round 32

Can use 5 dices.  Wow, what a luck.

72178523-5E35-4350-9104-834C70E80305_1_105_c.jpeg

Use one green dice to restore all my shield.

81EEBE03-1F7F-427B-9E6B-36303E87A06C_1_105_c.jpeg

A commander to change the green dice to red.

1AEF9894-8D6A-44D5-9070-2DABB03158CE_1_105_c.jpeg

now we got 2x attack dices.  That is 3 points damage.

5D0150AB-DF69-4C0B-8C17-B461613EB929_1_105_c.jpeg

Let’s kill the corsair and bring the meteoroid down to 1.

1B7D33BC-9128-4B8F-B7D1-90A3B10989F5_1_105_c.jpeg

An interceptor.

43F69CD3-9C48-419C-8C73-ABA077857B76_1_105_c.jpeg

A “2” activates the solar winds.  And I lost 5 hull points.  And the interceptor damage me furthur by 1.

DD0E9098-901E-41B0-AB7C-10F9307A5620_1_105_c.jpeg

I hate you.

7D5D51EB-7D4A-4A17-9A9B-B3F1ADF3F265_1_105_c.jpeg

My shield again is at zero.  and my hull down to 4.  And the boss has not come out yet.A24C02E2-788D-48BD-9A38-2F29D04E87A9_1_105_c.jpeg

The interceptor inflicit another 1 point.

16E2641F-A8CF-408E-A76A-6097087F55A4_1_105_c.jpeg

Round 33

can only work with 4 dices.

I got high chance to lose the game.

76347DC5-A524-40BA-83D9-1A7D4CB3DEFB_1_105_c.jpeg

Restore my shields.

2079B205-FA69-4E6D-B362-ACB9949D6D16_1_105_c.jpeg

Restore 1 hull point back to 4.

B0908D17-DE90-4807-8024-496FB39DC91E_1_105_c.jpeg

1-attack point by red dice.  killed the meterorid.  But I at the same time lost 5 points.

896DF977-D59A-44DD-968E-F367DB2D5B7B_1_105_c.jpeg

Shield down to zero, and my hull down to 3.

E1C00CEA-24A4-4686-AF27-5319C005FF2A_1_105_c.jpeg

Draw a Cosmic Existentialism card.

64A67CDB-707A-47C5-9738-231CA92572C0_1_105_c.jpeg

And a Mecenary card.

I think I am playing too fast.  Next time, I will not draw any other card one I drew the internal threat.

And I threw the die, no damage as I threw a “6”.

C1CD0E1F-C978-4D8C-B935-338A6A054F34_1_105_c.jpeg

Round 34

working with 4 dices.

AA517C08-10C8-4998-B217-EC464F2F6E54_1_105_c.jpeg

Grey to the scanner.

367C8633-3A6B-427B-A2F3-6D00CA2F131D_1_105_c.jpeg

2x purple to bring both the grey scanners down to the returned area.

86DE8548-FA36-43E5-85A7-38F7F9C3EA91_1_105_c.jpeg

increase one hull.

B570F867-3F0E-4A92-87A8-BE9710440419_1_105_c.jpeg

Don’t panic.  take a break.

C4BA5AF6-22DC-49D8-B646-9D392CDD33B9_1_105_c.jpeg

Another “6”.  safe.

769419A4-986B-4EA5-B9B3-35D9B29AE95F_1_105_c.jpeg

Round 35

5 dices.  WOW!!!!!!!!

B598B217-C3B8-4F08-AB5D-CF7B1C08A5FC_1_105_c.jpeg

place the purple and save the infirmary.

CC798BE4-239D-4D5B-8E08-055FF8CB4341_1_105_c.jpeg

Played all 4 attack dices.

total attack damages = 1 + 2 + 2 + 2 = 7

DB6ABD4B-7CF5-41BA-9C1F-D50A73976536_1_105_c.jpeg

I can take out 2 ships

So it shall be Hijackers and interceptor.

95815F01-129F-4C12-B43C-1E59FB4B2D97_1_105_c.jpeg

Draw a raiders.

Threw a “4”.  lost 1 hull.

89EC43BF-1A60-49FA-A764-79ADA1371126_1_105_c.jpeg

Round 36

two grey scanners.

26AE3E9C-EFA6-4823-AEC6-984532BFBF37_1_105_c.jpeg

Bring the shield back up.

8A2221A0-2CDA-4EEB-9845-3A87F310D266_1_105_c.jpeg

return one scanner using purple.

59654180-00FF-47FC-A1EA-8EC8BE676E52_1_105_c.jpeg

And attack.  3 points.

kill the Raiders.

And reduce Mercenary by 1.

1BC878B9-B38B-4D0F-80F8-A31C91EB4ED3_1_105_c.jpeg

Here comes the big boss.

You can tell by the right bottom logo.  A circle logo.

Missle Array.

0FC3E18F-AF8A-4421-8B7A-D3AD6CA3DDF1_1_105_c.jpeg

Sorry, rewind.  my mistake.  cannot use the shield engineer.  because I have that Cosmic Existentialism card.  So i have to use that green dice to kill this card instead of restoring my shield.

323A6F24-3676-4497-BFE1-3267DA5AA7C5_1_105_c.jpeg

Shield back to 3.  And I threw a “2”.  SAFE!

6EDDA590-8834-4C3C-B1BA-38AC52E38B5A_1_105_c.jpeg

Round 37

Finally got all my six dices.

CDC2C219-6903-4C61-9B88-E907A4EBE952_1_105_c.jpeg

restore 2 hull points.

472870C1-50C4-46FF-9E54-22E41B5893E2_1_105_c.jpeg

Hull back to 6.

12EEE515-C590-4B11-A5C6-62AC0278774A_1_105_c.jpeg

two attack dice to inflicit 3 damages.

D0D5800F-45AB-4337-844D-E66169D04778_1_105_c.jpeg

Let’s kill the missle array since it is dangerous.

32E795E5-5590-4AAB-A3B9-8710F730A4CE_1_105_c.jpeg

green dice to resotre shield.

D33C1378-D8A0-49B9-80AF-770702F7A6FD_1_105_c.jpeg

dont panic again.

7D77F0CA-B390-4C65-800E-CBEDA4A85955_1_105_c.jpeg

I threw a “5”.  But there is no damage from the threats.  So the Mercenary inflicit 2 points because of so.  What????

83F5C1D3-6AA0-4DE9-ABC1-B043F550C956_1_105_c.jpeg

Round 38

6 dices.

4F4B390E-674D-4609-9211-364E5CB389D6_1_105_c.jpeg

Grey one goes into scanner.

99AC63D3-A78D-46D5-B31A-D170BE3D4AD7_1_105_c.jpeg

Green one to raise full shield.

0C20C910-E8DF-45B9-9E59-A280DE272BD8_1_105_c.jpeg

use one purple to turn the orange to attack red.  use another purple to cure the infirmary.

2588FABD-A84D-4970-863D-E42045A3D68F_1_105_c.jpeg

The last purple to bring the scanner down to returned area.

437E58AD-B8D9-43B1-B1D8-3EBF90281FC6_1_105_c.jpeg

Drew the 2nd enemy boss ship.  A Hydra cannons.

a “6” escape all the damage.  But because of Mercenary, then, I lost two shield.

B5996FA5-09C0-4BED-8D03-9F7311CFA55B_1_105_c.jpeg

Shield down to 2.

2427DC40-D004-4EBC-8FFF-581794A3D29E_1_105_c.jpeg

Round 39

6 dices.

05AA2837-8F53-4A26-A2AD-737AF0948B9E_1_105_c.jpeg

Grey one goes into scanner.

33323E45-0B5D-495B-96F6-5E409DDD8F5C_1_105_c.jpeg

green one raise the shield.

6B70948C-73A1-408B-B535-76161C3631DC_1_105_c.jpeg

Two attacking gives 3 damages.  That kills the hydra canons.

F6DDDE3F-130A-4DF6-BF30-791AAF2C3546_1_105_c.jpeg

let’s use the commander to create a red attack dice.  that gives additional 2 damage.

E0EF4C62-9B2D-485B-A0B9-863CE88E7274_1_105_c.jpeg

And bye bye Mercenary.

20B78091-E08C-484B-B9FA-871936B44EE0_1_105_c.jpeg

The core ship came.

162F0E20-5222-4218-842A-813FBDC6E356_1_105_c.jpeg

I threw a “3”.  Safe.

8B1ACE0B-7671-4F65-AB74-75C892BF25F0_1_105_c.jpeg

Round 40

Can only roll 5 dices.

FC970703-4920-4303-BDE9-BC55E75C2CF8_1_105_c.jpeg

Another grey into the scanner.

4C99E30D-6263-4C6E-9860-CDCD0050701F_1_105_c.jpeg

purple to bring down one scanner.

A338C214-7799-40FD-A66B-978D6531E017_1_105_c.jpeg

2 attack dice.  reduce the Core ship to 1.

3AF2BEDE-2D28-4AA9-A991-311B6E19A301_1_105_c.jpeg

repair one hull.

0C9C2812-1141-4A6A-BD24-BCFFFCDFEA5F_1_105_c.jpeg

Another hydra cannons.

And I threw a “3”.  lost 2 hull points.

A311255A-661C-48A5-8C26-2F5247750E3E_1_105_c.jpeg

Shield down to 2.

AADF1BDE-1398-4EAF-B134-08405C03322C_1_105_c.jpeg

Round 41

great throw.

05080018-8108-4BE2-8A5B-18857C85C749_1_105_c.jpeg

Raise the shield.

08CBD76D-5C45-4326-8A64-94D468615AD9_1_105_c.jpeg

Use commander to change a red attack.

20D5EF7D-054B-4D15-9D20-89F26CB8A17C_1_105_c.jpeg

Use another commander to change another red.

That gives you 2 red dice.  And 3 damages.

F9390EDA-FAF2-4F9A-A14E-7E80168C3620_1_105_c.jpeg

kill the hydra cannons.

3BF0299D-6CF2-43A2-AFD4-03B59AFF9ECE_1_105_c.jpeg

The barrier.  Bad card.  Never die so easily.  Once dead can revive if you throw a “5”.

And I threw a “6”.

B2A7E88A-5E72-4B2D-8B15-5C7D823A02A1_1_105_c.jpeg

The core sents a unit to infirmary because of the “6”.

A087BF3C-C0E2-4FF9-B7A1-11CE0B85E56C_1_105_c.jpeg

Round 42

working with 4 dice.

2465BC92-A2E5-4391-88E1-70AA55829C55_1_105_c.jpeg

I had enough.  one red attack.

E304681F-17D5-4CBE-A41D-9C51540FE759_1_105_c.jpeg

kill the core.

Do I win if I killed the core ship?  I also don’t know.  But the rules says must kill every threat.

CDEF08D1-F4D1-40D7-B833-20712FA6E018_1_105_c.jpeg

use the commander to do another red dice.

77AFD1DD-230B-4B60-966D-4B399198DFDD_1_105_c.jpeg

That gives you +2 point.  So it killed the barrier.

3CE4DB2E-A519-424C-AED6-468A1A0C5814_1_105_c.jpeg

And I WON!!!!!!

977058FE-5CC1-4A7A-880C-0AF459D08545_1_105_c.jpeg

That is the tutorial of how to play this game.

The game play is nice.  Except for some confusing rules.  Let me go watch more youtube to verify.  hahahaha

E507856D-6792-4AFA-BA35-A9826E0B5B9B_1_105_c.jpeg

 

 

 

 

 

Leave a Reply